This 18-week Bootcamp has been designed to teach you the core concepts in UX. You will learn the skills of a UX Designer and apply them across a wide range of platforms such as Web, Mobile, Wearables, AI, AR/VR, Medical, Software as a Service (SaaS) and Gaming. You will leave with the skills needed to conduct UX research, develop hypotheses, validate them using prototypes and run design sprints.
Every week, you’ll do two evening sessions that blend lecture and practical labs to ensure you get practical experience and develop your portfolio to accelerate your career.
The demand for user experience (UX) design skills has never been higher. Increasingly, Graphic Designers, Web Developers, Software Engineers and Product Managers need to truly understand their users before they can create the right solution.
Building your design portfolio is important to all designers and getting the opportunity to work with ambitious companies in this space also build a valuable network. This is why we have developed two project components into our Bootcamp. The projects are actual UX Design challenges. One project component is called Bring Your Own Design challenge (BYOD) and is to be sourced by you from within your own work. The other component is the Industry Project sourced by Talent Garden from external industry partners.
30/10/2019 - 19/03/2020
Every Wednesday & Thursday evening (18:15 - 21:15)
Early Bird (before September 30th)
Claremont Avenue, Glasnevin Dublin 11
UX design is core to the Software as a Service (SaaS) model as it is built upon key interactions between the user and the product/service. Our Bootcamp takes a deep dive into how to optimize your SaaS user experience and deliver higher adoption rates, lower initial costs, and painless upgrades. Learn about the process of designing SaaS systems, validating product/market fit, UX frameworks and principles, onboarding, UI design, premiumisation of features, right through to creating go to market and customer retention strategies.
Designers have to leverage many forms and styles of media in order to connect with new users and retain existing ones. Learn how to reimagine and redefine for these audiences who will engage with your work. Transmedia goes beyond text, visual and screen elements to explore emergent forms of voice, 360 video, VR and haptics in a design context. This reflects not only on how we design for users but also who will engage and consume our offerings.
Learn the theory behind what exactly a Design Sprint is and crucially how it has evolved into the world of practice. Learn from industry experts how to run your own sprint and the process involved in fulfilling real user needs. This agile method helps you to see finished products and understand customer reactions before making any expensive commitments. Sprints are a valuable part of any designers toolkit and with the right approach, they enable iterations and interaction with real customers and cross-functional teams, in a short time period.
The designer's toolkit is large and forever evolving. We will teach you many tools and most importantly when to use which. Learn about core user-centred methodologies including Design Thinking, Lean UX and Customer Co-Creation practices. Understand how to choose the right prototype and the right level of fidelity. Learn the best interactive prototype tools and understand what Artificial Intelligence holds for the future of UX.
Apply your skills and knowledge and expand your portfolio with top-notch organisations including Dublin Airport, Rediscovery Centre, Robotify and Marino Software on the Industry Project. This is where you, your team and the project partner build validated solutions to UX challenges over 6 weeks to deliver actionable results.
If you want to create better products and services, you must first understand users’ motivations, behaviours and thought processes. Trevor Vaugh, faculty contributor on our UX Design Bootcamp describes how understanding human needs is the primary role of a UX Designer.
Mark SwaineMark is an international product thought leader with a UX/CX background, delivering product management and vision to blue chip companies, growth stage companies, tech startups and a VC portfolio. Mark specialises in B2B/B2C SaaS creation for tech start-ups, enterprise B2B/B2C software redesign leading product vision, customer driven product UX and company roadmap processes.
Trevor VaughTrevor is an expert in design-driven innovation process and discovery, and regularly works with public and private organisations in this area. He has developed a number of radical and disruptive surgical innovations, among these, his work on Single Site surgery for Olympus named in the Cleveland Clinics top 10 innovations of 2009.
Dr. Shirley CoyleShirley Coyle is a designer, creator and engineer who enjoys tackling innovation challenges. Shirley has a diploma in fashion design and a PhD in Biomedical Engineering. She founded Common Ground Design in 2018, a consultancy start-up, providing expertise in wearable technology and UX design.
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